Producer (Apex Legends) Job at Electronic Arts, Oregon State

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  • Electronic Arts
  • Oregon State

Job Description

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.

You can learn more about our studio and values at respawn.com/studio. 

Competitive gameplay and our player’s mid- and long-term progression are the core focus of the Player Investment team. As a Producer for the Player Investment team, you are responsible for planning and managing the execution of feature development in these important game areas. While embracing our player and gameplay-first philosophy, help create a best-in-class experience for our players. 

You will create a plan to execute on long- and short-term goals. You are an excellent cross-functional partner that values and facilitates communication, are adept at identifying and mitigating risks, and have a masterful understanding of dependency chains. You will partner closely with our Feature Development, Quality Verification, Product Management, Analytics, and Content teams to deliver excellent outcomes. 

What you’ll do...

  • In partnership with product, design, and technical directors / leads, drive development for multiple concurrent features with staggered release windows.
  • Partner with team leads to understand their challenges and identify impediments to success, and ensure development is on track, on quality and aligned with goals.
  • Establish and maintain the team’s schedule and scope/capacity plans.
  • Focus on development processes, identifying inefficiencies and introducing development process improvements.
  • Be a conduit of communication, bring clarity between departments, and provide support to the team in a variety of different capacities.
  • Maintain and clearly communicate day-to-day priorities that align with overall game/feature vision.
  • Work with the Production team and department leads, identifying and informing the team of any issues or needs.
  • Look at long term strategies for any potential roadblocks and proactively address them.
  • Drive features from initial requests through release, feedback, iteration and maintenance.
  • Combat inertia, act as a force to keep moving things forward.
  • Partner effectively with other producers to support overall efforts of the department and help define and encourage production best practices.

Ideally you will have...

  • 4+ years of experience as a Producer on AAA game/s through the full development cycle, from concept to ship.
  • Experience with the highly-iterative nature of GaaS, live tuning, and frequent title updates.
  • Expertise in building, maintaining and delivering against a schedule that considers cross-functional dependencies. 
  • Excellent organizational skills, with an ability to juggle many things at once. 
  • Empathy for fixing the problems of others, respect for others’ time.
  • A strong understanding of game development methodologies.
  • Experience working with waterfall and agile planning methods.
  • Proactive tendencies, a sense of urgency, and a desire to get things done.
  • Ability to self-motivate and help motivate others.
  • Strong working knowledge of Jira and Confluence.
  • Intense passion for helping people and teams achieve their goals.

If this opportunity sounds like a great fit for you, please submit your resume and we will get back to you once we have reviewed it.

 

COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

• California (depending on location e.g. Los Angeles vs. Sacramento):
º $122,400 - $176,300 USD Annually
• British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $107,600 - $147,100 CAN Annually

Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

Job Tags

Holiday work, Full time, Temporary work, Worldwide,

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