Principal Game Software Engineer (Apex Legends) Job at Electronic Arts, Los Angeles, CA

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  • Electronic Arts
  • Los Angeles, CA

Job Description

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when accomplished people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Jedi Survivor and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.You can learn more about our studio and values at respawn.com/studio.

We are looking for a Principal Software Engineer to join our dynamic team at Respawn Entertainment. Reporting to a Technical director, you will help develop game software and mechanisms to support our gaming experiences.

Responsibilities:
  • Lead the development of game software using cutting-edge technology.
  • Collaborate with designers, artists, and other engineers to develop and refine important systems.
  • Implement game features and systems that are both robust and scalable.
  • Identify and resolve software defects and glitches to ensure game performance.
  • Mentor junior engineers and help with their technical growth.
  • Contribute to the improvement of internal tools and processes related to game development.
  • Conduct regular code reviews to maintain high-quality code.
  • Stay updated with the latest gaming technologies and trends.

Qualifications:

  • Bachelor's degree in Computer Science, Software Engineering, related field or equivalent work experience
  • 15-20+ years of professional software development experience with 5+ years of experience in game development with a portfolio showcasing previously shipped games.
  • Experience as a Technical Lead
  • Proficiency in C++ and other programming languages.
  • Expertise in at least one area of game development, a.k.a. gameplay, game engine, rendering, tools, online services, etc.
  • Ability to write clean, efficient, and maintainable code.
  • Excellent teamwork skills with the ability to collaborate with different teams.
  • Passion for games and an understanding of what makes a game fun and engaging



 
COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

• California (depending on location e.g. Los Angeles vs. Sacramento):
º $220,500 - $311,100 USD Annually
• British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $193,600 - $271,700 CAN Annually

Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

Job Tags

Holiday work, Full time, Work experience placement, Worldwide,

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